Diving into Unreal
Looking into the current state of things, I’m embarking on a developer side quest…I’m gonna load up the Unreal Engine for the first time in years and get to making a game.
So, here is Day 1, I’ve got the latest version of Unreal installed and I’m gonna embark on getting a project set up.
TIME PASSES
And we’re back. Already ran into a stupid stumbling block before I even began. Windows 11. Yay. It mostly just took some extra time to get the VS tools set up. But hey we have an Actor, we have light, we have a camera, and if I hit play there’s action. In the meantime it’s time to read up on how Unreal plays with C++ and the how their blueprint system works. Normally I’m wary of visual programming languages, one of my first jobs was “writing” code in Labview. Good times.
If this was a road trip, this would be like stopping at the first gas station. We’re still at our starting location, but you’re filling up the car and getting snacks ready for the trip ahead.


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