Bren Macdonald

Technologist, VR Expert, Comedian

So unreal

A holiday and a few days in and I’m making some good progress. Having the strong existing background in Unity is both a help and a hindrance here. I find myself longing to just write up a character spawner one moment followed by liking the ease of making pretty looking scenes…err…maps.

I will say that the existence of the Quixel/Fab plugin built-in is fascinating. Being able to prototype things extremely quickly is a great tool for me. For the time being, more playing and more exploring. Making associations between what I’ve used a bunch in Unity vs how it gets similarly used in Unreal. The shader graphs! Oh man the shader graphs!

I’m looking forward to getting some solid time in to get my hands on the UI system.

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